Galaxies in Peril: Superhero Roleplaying Forged in the Dark
Created by Samjoko Publishing
Superheroic roleplaying Forged in The Dark; Wrest back control of a galaxy in peril!
All physical add-ons will be grouped and shipped as part of Wave 1 shipping when addresses are locked down for the Galaxies in Peril pre-order. Digital orders will be made available immediately. Wave 2 shipping will be consist solely of Galaxies in Peril (ETA end of 2020).
Latest Updates from Our Project:
29 days ago
– Wed, Apr 29, 2020 at 01:26:12 AM
Alright! We blew right past that main stretch goal to be able to put a comic in the book, as well as the other ones to make the game the best it can be. Thank you all so much!
It typically takes kickstarter about 2-3 weeks to collect all the funds, as they have a bit of a grace period during the first week I think it is to collect any failed payments and try to sort that out. Once the backer list is finalized I'll port everything over to backerkit and see about getting that all setup for backers who want to upgrade or add-on any books from our back catalogue.
I'm currently focused entirely on finishing up the game text, and I'm about 2/3 of the way through as of now. Once I'm finished the text, I'm going to hand it off to Lauren for editing and, while she does that, I'm going to prep the reference sheets so people can start playtesting.
Meanwhile, I've got Jonathan Rector, our amazing artist, already started on art that I know we'll need; namely the chapter openers, since I know those won't end up changing at all due to editing. Once he's done that, we'll start in on the comic since, again, it'll be unaffected by editing changes. Once Lauren's done editing we'll get the text off to layout so we can block in artwork and make it so it fits the page and the text properly.
I'll be posting monthly updates so that they'll be good sized and not so frequent that there'll be any "keepin' on keepin' on" updates; I expect the next one should have some chapter artwork and, with any luck, at least the announcement of the text completed, but ideally also some reference sheets for people to playtest and provide feedback on! I'm guessing we'll be able to have at least a month of playtesting and feedback before all the artwork is finished and we send it off to the printer.
Again, can't be said enough, thank you all so much for making this happen during such an unpredictable and unstable time. I was really apprehensive about launching a project and have been blown away by the response it's gotten.
Let's Talk About Comics
about 1 month ago
– Sat, Apr 18, 2020 at 11:07:58 AM
We've hit a ton of them, and the value in the pledge levels continue shooting up nicely, if I do say so myself. The physical book is going to be both gorgeous and packed with awesome stuff; the digital levels are going to have all kinds of assets to use at your virtual table. So far, we've unlocked:
Smythe-sewn binding—it's going to be nice and sturdy, last forever, and lay nice and flat.
Ribbon bookmark—it's going to have one!
SpotUV—we're going to put some spot UV on the cover to make the energy beams pop!
PosterMap—a map of the city is going to be included inside the book proper.
Sticker sheets—we're on our way to unlocking a third sheet of stickers, which will also be included inside.
Shrink Wrap—we're going to shrink wrap the book to help protect it on its travels and to make sure all those goodies stay safe inside as well..
With how well the campaign is going it looks likely that we're going to be able to include a comic. To that end, I've begun working on some drafts so that I can get an idea of how much it's going to cost and what I'm going to be able to cover inside, and it looks like it's going to need to be longer than the Worlds in Peril one by a couple pages at least!
What I'd like to hear from you fine folk, is:
What did you think of the Worlds in Peril one? You can check out the full comic below if you haven't see it yet by clicking on the image of the first page.
What would you like to see in this one? I won't be able to walk through an entire session, but I do plan on covering the core stuff, including the action roll, some loose team & character creation, a bit of teamwork, resistance rolls, powers, devil's bargains, progress clocks, a bit of downtime and mission stuff. I put up a working draft here if you're interested.
That said, I'm far more interested to hear what YOU want to see in the comic. What gets you excited about playing the game? What would it need to have in it so that you could hand it over to your friends and get them hyped to play the game with you? What mechanics of the game do you want to see brought to life in the comic?
Knock 'em Down
about 2 months ago
– Thu, Apr 02, 2020 at 10:57:14 PM
Those stretch goals don't stand a chance! As I write this, we're closing in on the $18,000 level to add a sheet of stickers in with the book to go with the poster map, shrink wrap, and sewn binding we've already unlocked. Thanks so much for your support and my gratitude to any of you going the extra mile by sharing the project in your circles. I've added another stretch goal after this one to get spot UV on the cover and a ribbon bookmark in the book to really give the book that deluxe, premium quality.
I was also asked in a few places about how powers work and what the line “watching your character grow as they learn to use their powers in the fiction” line was all about. I wrote a bit about it on twitter and thought I'd share it here for those interested after this piece of amazing artwork by Jonathan Rector here:
The way powers work is that you’re assumed to be learning to use your powers from the beginning, so you’re not Superman yet, it’s more of a Smallville situation where you’re learning things as they come up in play - especially because things never go according to plan when you're actually in the heat of combat or stressful situations, it doesn't matter how many times you've practiced it at home.
You’ve got a summary of your powers on the left, which would be for a brief summary of your power set; so Superman would have quite a list of things like x-ray vision, heat vision, cold breath, super strength, flight, all that good stuff. In play, whenever you want to do anything that’s more than a normal human could do and there’s some element of risk or danger involved, you’d pay stress to use your powers as fictional positioning in the narrative, and then make an action roll like normal in Forged in the Dark games.
If you crit, you get to write it in under the appropriate category (from which you paid stress) and “learn” it. Once you’ve got it written down and you know how to replicate what you did in a combat or stress-heavy situation, you don’t pay stress to do it again in the future. Depending on the situation, a GM might have you spend stress regardless to use your powers to do something (even if it isn’t in a combat or stressful situation) to simulate you trying to learn how to use your powers, but every time you do, you get the chance of learning that action and writing it in so you don’t have to pay stress for it in the future. In this way, you flesh out your character and their powers organically in play while always staying grounded in the fiction.
Of course, outside of powers you've also got all the great tools for advancement that players of Forged in the Dark systems know and love. You've still got improving your action ratings, building up and improving your HQ, acquiring new special abilities, as well as increasing the amount of stress you can take.
about 2 months ago
– Wed, Apr 01, 2020 at 12:07:25 AM
We've got an awesome, strong start to the campaign thanks to you all. Jonathan and I were both laid off last week amidst the coronavirus panic and I can honestly say that I haven't had a decent night's sleep since unsure if I'd be able to make a go of being a full-time designer this year, right away. Your trust and support means more than you know.
I've got a vision for this project, and the way things are going, I think we're going to be able to make a lot of it happen. If you could help share the project in your circles, particularly places like reddit where we basically have zero presence, it would help a lot!
Here are some of the things I want to make happen for the book:
Smythe sewn binding to make the binding the highest quality possible (we're already just a couple hundred bucks away from this!)
Include a poster map of the city inside the book (it'll be folded up and placed in the back)
Include at least one set of stickers that can be written on and placed on the map as you play the game. One sheet will have 12 stickers on them so they're a decent size, but so that you can also get a bunch of them onto the map.
Any sticker sheets would also be placed inside the book, and then we'd shrink wrap the book for good measure as well. Stickers have locations, events, or objects of significance that are placed as they come up in play or when starting a mission as a group.
A ridiculous, Worlds in Peril-level amount of art to make the book as vibrant and as lush as possible.
An intro comic to the game. I have a feeling that it'd probably end up being a bit bigger than the one in Worlds in Peril since there's a bit more to explain (and even the one for Worlds in Peril was 13 pages!). It'd likely be a similar format, going through character creation, using powers and the action roll, running the game, the mission and downtime cycles. All that good stuff. If you missed it there's a link to it on the front page, or you can click here to check it out.
Of course, everything we unlock will be included in the book at no extra charge or change to the pledge levels, no upgrades necessary and no change to the shipping quotes on the front page. Helping to spread the word and bring backers in ups the value in your pledge, too!
Backers at digital levels will get it all digitally, backers at the physical levels will get it all digitally, and then get the deluxe hardcover with everything included.
Again, thanks so much for making this project possible, especially in these difficult times when you may not have the extra scratch you'd normally have to throw at dream projects.